Sol 0 version 0.60 has been released! Visit the download page to pick up the new version. Sol 0 has now been upgraded to Unity 5.0 Pro, which brings a bit of a speed increase to the game. I did have to rewrite all my custom shaders, but other than that the upgrade process was painless. This update was mostly about optimization. I dug into Unity's profiler and managed to get some significant performance increases on both the GPU and CPU side. I've been a bit absent from the forums, mostly because I have been doing a lot of work on non-coding stuff laying the groundwork for a Steam release, and that's taken up a lot of the time that I would normally use to check out the forum discussions. A list of changes is below:
Here's a list of changes:
Performance increases on both the GPU and CPU side. Mainly through optimizing how colonists work and how oxygen flows. Both systems are actually improved in addition to being much more optimized.
The AI has been improved. 0.52 and 0.50 were the first releases with the AI system for astronauts, and things are finally starting to get polished. Astronaut AI is still not perfect, but it's much improved.
Many small bug fixes relating to destroying and constructing buildings have been fixed. Astronauts and forklifts can still get stuck in the middle of pallets sometimes, I didn't quite get to fixing this one yet.