It's been a good month - Sol 0 was accepted to Steam after only 26 days on Greenlight. Thanks very much to everyone who voted and left comments, I think that positive comments from those of you have have played the beta were a big reason why we made it through so quickly.
Now it's time to turn the focus back on development, as I'd like to release on Steam in early 2015! There are still a few bugs that need to be addressed, and a few features left to add.
The next update will add two new disasters, and also introduce the Sol 0 Map Editor. The map editor was suggested by Darkrajin on the forums, and I think it's going to add a lot to the game. A few of the features I'm working on are the ability to use your own textures and change the game lighting. I'm looking into making the map editor compatible with the Steam Workshop, so finding/rating/downloading maps can be as seamless as possible.