I've been holding off on this for a while, but now I think the game is in a good enough state to present to the larger community. The amount of progress we've made in the past year would not have been possible at all without the awesome feedback from you through comments and Youtube videos. If you want to help spread the word now that we're trying to accumulate some Greenlight votes, that would be awesome!
So what happens now? I have a rough plan that involves reaching out to some indie game sites and a few other outlets for coverage. I'll keep you all updated on the Greenlight process as it advances. In the meantime, Sol 0 development is continuing, although at a slightly slower pace due to the marketing push. I'm preparing the next update, which still needs to address a few things before release. To give you a taste, there are two new disasters - a global dust storm, and a coronal mass ejection/solar flare. Both of these disasters affect the entire map, and can last up to 100 sols. The dust storm reduces solar panel output and increases the chance for things to break down. During the solar event you must shutdown (stop) all motorized units to prevent corruption from the heightened radiation levels.