Sol 0 version 1.04 is available on the website, Steam, and itch.io! Below is a description of what is new in 1.04:
Geodesic domes have been added.
Community-made translations can now be shared through the Steam Workshop. If you have made a translation you wish to share, you can upload it using the Map Editor. More on this below.
A number of AI/pathing improvement relating to finding the most efficient route to a target location. I'm chipping away at this over time, and I think this update should resolve a few more edge cases where units do not perform as expected.
A few performance improvements were realized. Improved caching of few unit components, may not be noticeable except on mid-range CPUs.
If independence has been declared, the population will only automatically increase if beds are available. This allows you to have better control over the colony growth post-Earth. .
Sol 0 version 1.02 is available on the website, Steam, and itch.io! Below is a description of what is new in 1.02:
Sol 0 now supports achievements. There are six, one for each mission patch, and one for unlocking the last level. If you already have some of these patches, just starting the game will award you all the achievements that you have already unlocked.
Accidentally clicking through the GUI is no longer possible – prevents accidentally deselecting units, especially on the main GUI and the biology strain mixing window.
Minor optimizations and refining of the pathing introduced in 1.01, mostly improving behavior in some edge cases.
Sol 0 now supports localization. I would eventually like to officially support between 4-6 languages. Official language support is going to take a bit more time, since it involves paying for a high quality translation and modifying a few graphics that contain text. However, unofficial community translations can now be created using a translation tool available here (Windows only), and lets you modify nearly all the game text and share the language file:
Sol 0 Steam keys are now available! Visit the download page and log in to request a key. Keys are sent to the email address associated with your Sol 0 account. Note that Sol 0 is not yet available on Steam, and your key will only work once Sol 0 is released on Steam. I'm releasing keys before the launch so that you will be able to access the Steam version as soon as the game goes live!
Sol 0 version 0.98 has been released! Visit the download page to pick up the new version. I will be posting an announcement in the next day or so regarding Steam keys. Look out for that if you're interested in getting your Steam key in time for the Steam release. A list of changes is below:
Added a GUI progress bar in the upper left corner of the screen to indicate when more colonists are needed. Also added a tooltip and flashing red warning triangle that appears when trying to initiate construction that would push the colony into a low population state.
Astronauts and forklifts interact together more nicely - forklifts turn towards astronauts so that they do not hit the back of the forklift when trying to pick up boxes.
Some minor optimizations.
Fixed an issue where solar panels could sometimes be inaccessible if they were next to terrain.
Fixed an issue where astronaut AI could stop working
Fixed a bug where buildings could be connected to all sides of airlocks, not just two ends.
Fixed a bug where recycling centers could only be built on three out of four sides of a cryotank during the first launch that it was created.
Edit: 0.93 is a minor update to 0.92 that fixes a few minor bugs that were present in 0.92.
Sol 0 version 0.93 has been released! Visit the download page to pick up the new version. This update was a bit of a struggle to get out, but it has lots of polish and quite a few bug fixes. I'm hoping this is the last release before making the game accessible on Steam. I've set a price for the release, $5.99, which I think is reasonable considering the scope of the gameplay. A list of changes is below:
Fixed some cases where astronauts wouldn't put things on forklifts or pick them up. A few edge-edge-cases remain.
If an astronaut is interrupted by a level load or other event in the middle of initiating construction, the ground now correctly resets to be clear if the construction is subsequently halted.
The airlock now requires a population of 6 with no deaths to unlock, not 20.
Switching game speeds no longer affects the rate of methane and water production.
Cryotanks now display the amount of water/methane in L/sol, so you can actually calculate what is being extracted and used. The overall flow rate for cryotanks has not changed significantly, just the way the flow is displayed.
Fixed an editor crash when updating workshop content (Steam beta version only)
The Mac version of the game might now work thorugh Steam (Steam beta version only)
Fixed spelling in a few places and cleaned up overall text.
The astronaut build window closes if an astronaut is deselected.
Mouse scrolling when over GUI windows no longer scrolls the game window.
Map Editor: w,a,s,d and arrow keys pan the view.
Fixed issues with Memnonia including tree behavior, colonist bugs, air bugs, collision bugs..
Added credits screen to home screen.
Fixed text display issue when selecting units using the Units window
Fixed an issue where launching a small lander did not clear the ground
Rovers can no longer be routed over depressions in terrain (mostly fixed)
Fixed an issue where destroying the hallway connected to the launchpad would leave blocked terrain in the vacant space.
Cancelling routing with the rover with no nodes no longer directs the rover to the corner of the map.
Astronauts now count as population when unlocking Geology and Biology labs
When independence is declared, the date to achieve the mission patch is diplayed in the location where launch dates were previously displayed.
Armor can now be upgraded the full 8 levels.
Some launchpad fixes associated with switching rockets when the inventory was full.
Large rockets now retain their inventory if not everything is unloaded between saving/loading.
The display can no longer be rotated. This was never a great feature, instead the button toggles the resource display.